# float_h.m4 # serial 14 dnl Copyright (C) 2007, 2009-2024 Free Software Foundation, Inc. dnl This file is free software; the Free Software Foundation dnl gives unlimited permission to copy and/or distribute it, dnl with or without modifications, as long as this notice is preserved. AC_DEFUN([gl_FLOAT_H], [ AC_REQUIRE([AC_PROG_CC]) AC_REQUIRE([AC_CANONICAL_HOST]) GL_GENERATE_FLOAT_H=false REPLACE_FLOAT_LDBL=0 case "$host_os" in aix* | beos* | openbsd* | mirbsd* | irix*) GL_GENERATE_FLOAT_H=true ;; freebsd* | dragonfly*) case "$host_cpu" in changequote(,)dnl i[34567]86 ) changequote([,])dnl GL_GENERATE_FLOAT_H=true ;; x86_64 ) # On x86_64 systems, the C compiler may still be generating # 32-bit code. AC_COMPILE_IFELSE( [AC_LANG_SOURCE( [[#if defined __LP64__ || defined __x86_64__ || defined __amd64__ int ok; #else error fail #endif ]])], [], [GL_GENERATE_FLOAT_H=true]) ;; esac ;; linux*) case "$host_cpu" in powerpc*) GL_GENERATE_FLOAT_H=true ;; esac ;; esac case "$host_os" in aix* | freebsd* | dragonfly* | linux*) if $GL_GENERATE_FLOAT_H; then REPLACE_FLOAT_LDBL=1 fi ;; esac dnl Test against glibc-2.7 Linux/SPARC64 bug. REPLACE_ITOLD=0 AC_CACHE_CHECK([whether conversion from 'int' to 'long double' works], [gl_cv_func_itold_works], [ AC_RUN_IFELSE( [AC_LANG_SOURCE([[ int i = -1; volatile long double ld; int main () { ld += i * 1.0L; if (ld > 0) return 1; return 0; }]])], [gl_cv_func_itold_works=yes], [gl_cv_func_itold_works=no], [case "$host" in sparc*-*-linux*) AC_COMPILE_IFELSE( [AC_LANG_SOURCE( [[#if defined __LP64__ || defined __arch64__ int ok; #else error fail #endif ]])], [gl_cv_func_itold_works="guessing no"], [gl_cv_func_itold_works="guessing yes"]) ;; # Guess yes on native Windows. mingw* | windows*) gl_cv_func_itold_works="guessing yes" ;; *) gl_cv_func_itold_works="guessing yes" ;; esac ]) ]) case "$gl_cv_func_itold_works" in *no) REPLACE_ITOLD=1 dnl We add the workaround to but also to , dnl to increase the chances that the fix function gets pulled in. GL_GENERATE_FLOAT_H=true ;; esac if $GL_GENERATE_FLOAT_H; then gl_NEXT_HEADERS([float.h]) fi AC_SUBST([REPLACE_ITOLD]) ])