/* sockets.h - wrappers for Windows socket functions Copyright (C) 2008-2024 Free Software Foundation, Inc. This file is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This file is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ /* Written by Simon Josefsson */ #ifndef SOCKETS_H #define SOCKETS_H 1 /* This file uses _GL_ATTRIBUTE_CONST. */ #if !_GL_CONFIG_H_INCLUDED #error "Please include config.h first." #endif #ifdef __cplusplus extern "C" { #endif #define SOCKETS_1_0 0x0001 #define SOCKETS_1_1 0x0101 #define SOCKETS_2_0 0x0002 #define SOCKETS_2_1 0x0102 #define SOCKETS_2_2 0x0202 int gl_sockets_startup (int version) #ifndef WINDOWS_SOCKETS _GL_ATTRIBUTE_CONST #endif ; int gl_sockets_cleanup (void) #ifndef WINDOWS_SOCKETS _GL_ATTRIBUTE_CONST #endif ; #ifdef __cplusplus } #endif /* This function is useful it you create a socket using gnulib's Winsock wrappers but needs to pass on the socket handle to some other library that only accepts sockets. */ #ifdef WINDOWS_SOCKETS # include # if GNULIB_MSVC_NOTHROW # include "msvc-nothrow.h" # else # include # endif static inline SOCKET gl_fd_to_handle (int fd) { return _get_osfhandle (fd); } #else # define gl_fd_to_handle(x) (x) #endif /* WINDOWS_SOCKETS */ #endif /* SOCKETS_H */