/* Plain recursive mutexes (native Windows implementation).
Copyright (C) 2005-2024 Free Software Foundation, Inc.
This file is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as
published by the Free Software Foundation; either version 2.1 of the
License, or (at your option) any later version.
This file is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see . */
/* Written by Bruno Haible , 2005.
Based on GCC's gthr-win32.h. */
#include
/* Specification. */
#include "windows-recmutex.h"
#include
void
glwthread_recmutex_init (glwthread_recmutex_t *mutex)
{
mutex->owner = 0;
mutex->depth = 0;
InitializeCriticalSection (&mutex->lock);
mutex->guard.done = 1;
}
int
glwthread_recmutex_lock (glwthread_recmutex_t *mutex)
{
if (!mutex->guard.done)
{
if (InterlockedIncrement (&mutex->guard.started) == 0)
/* This thread is the first one to need this mutex. Initialize it. */
glwthread_recmutex_init (mutex);
else
{
/* Don't let mutex->guard.started grow and wrap around. */
InterlockedDecrement (&mutex->guard.started);
/* Yield the CPU while waiting for another thread to finish
initializing this mutex. */
while (!mutex->guard.done)
Sleep (0);
}
}
{
DWORD self = GetCurrentThreadId ();
if (mutex->owner != self)
{
EnterCriticalSection (&mutex->lock);
mutex->owner = self;
}
if (++(mutex->depth) == 0) /* wraparound? */
{
mutex->depth--;
return EAGAIN;
}
}
return 0;
}
int
glwthread_recmutex_trylock (glwthread_recmutex_t *mutex)
{
if (!mutex->guard.done)
{
if (InterlockedIncrement (&mutex->guard.started) == 0)
/* This thread is the first one to need this mutex. Initialize it. */
glwthread_recmutex_init (mutex);
else
{
/* Don't let mutex->guard.started grow and wrap around. */
InterlockedDecrement (&mutex->guard.started);
/* Let another thread finish initializing this mutex, and let it also
lock this mutex. */
return EBUSY;
}
}
{
DWORD self = GetCurrentThreadId ();
if (mutex->owner != self)
{
if (!TryEnterCriticalSection (&mutex->lock))
return EBUSY;
mutex->owner = self;
}
if (++(mutex->depth) == 0) /* wraparound? */
{
mutex->depth--;
return EAGAIN;
}
}
return 0;
}
int
glwthread_recmutex_unlock (glwthread_recmutex_t *mutex)
{
if (mutex->owner != GetCurrentThreadId ())
return EPERM;
if (mutex->depth == 0)
return EINVAL;
if (--(mutex->depth) == 0)
{
mutex->owner = 0;
LeaveCriticalSection (&mutex->lock);
}
return 0;
}
int
glwthread_recmutex_destroy (glwthread_recmutex_t *mutex)
{
if (mutex->owner != 0)
return EBUSY;
DeleteCriticalSection (&mutex->lock);
mutex->guard.done = 0;
return 0;
}